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Wrestling Award winners Keith Sholders and Mark Weader; SYA President Gary Flather. (Not present: Scott Brubaker.)

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Sara18 3 years, 6 months ago

All three regions: temperate, arctic and lunar - are not brewed in their own juice, even for the transition between them on the global map and one must tolerate the loading. In addition to the exchange of useful goods, they are connected by a common resource cord. It is possible to turn a base among permafrost into a paradise on Earth, stably producing profits and gadgets, but it is worth miscalculating in the development of the lunar colony, as the growth of the entire corporation will slow down.

With islands (in the case of the Moon - with craters) within the individual zones is the same: they resemble a system of communicating vessels. You can, moving the building from place to place, in general, divide the shreds of land by profile: on one entirely residential quarters, on the other - industry, and the third to concentrate energy; from the change in the places of the summands the amount will not change. Moreover, the developers reduced manual control to a minimum. It is enough to fill the deficit of certain goods or raw materials and to submerge logistics with new trucks so that the archipelago works, as if a well-functioning mechanism. Thanks to this, your possessions in the Anno 2205are felt as a single whole and are really comparable with a corporation where to stop the whole enterprise there is enough financial hole in any of the branches. And the money in the game is not worth losing: after landing on the moon they may be needed to buy up the lands of competitors, and here the bill goes to millions.

The Navy in Anno 2205exists not for beauty, but it will have to be used far from private regions, and enemies here are peculiar. If earlier the weather was spoiled by Indian shamans or witches, now terrorists from Orbital Watch friv http://www.friv5online.com/bloonstowe...">http://www.friv5online.com/bloonstowe... games are engaged in this. They intend to release the Moon from earthly influence, for which the fleet is sent to the "hot spots" of the planet with enviable constancy, avoiding, however, attacks on the cities of corporations. That convoy ships intercept, then block the climate settings - in a word, bad people. To combat them, the fleet comes in handy. At first it consists of four ships, but with an increase in the level it increases to eight. The antiterrorist tasks themselves can not boast of diversity and serve to rest from the management of the colonies.

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Ronn1991 2 years, 4 months ago

Anno 2205 makes it possible to get hold of themselves in their own regions, where enemy vessels never sail. Accompany the lost merchant to the edge of the map, find in the ice of the polar explorers or restore the hydroelectric power station over the waterfall - for nothing, every significant task can yield a significant profit. For example, for the restoration of the same dam will give half of the energy coming from it, which will have to happen in a situation where there is nowhere to put windmills. Few of these awards? Participate in big politics - vote for the heads of corporations in local elections to lobby their interests. In fact, it is difficult to fail - and this is the main problem. https://ataribreakout.online/">https://ataribreakout.online/

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Sara18 3 years, 6 months ago

The raids in the conflict zones resemble the RTS, which took away nine-tenths of common sense: we circle the ships with a frame and direct them to the enemy, not forgetting to press the repair, mine or support calls in time. It is important that such operations bring resources that are generously scattered across the water area, and they will remain with you, even if you retire without finishing the business. Whether it is graphene or kegs with petroleum products - all come in handy in improving the enterprises or building buildings on the moon. For the sake of this, it's worth making breaks for the war. That is for some 10 - 15 minutes you can collect funds to double the production of a good ten mines - what is not the benefit?

Anno 2205 makes it possible to get hold of themselves in their own regions, where enemy vessels never sail. Accompany the lost merchant to the edge of the map, find in the ice of the polar explorers or restore the hydroelectric power station over the waterfall - for nothing, every significant task can yield a significant profit. For example, for the restoration of the same dam will give half of the energy coming from it, which will have to happen in a situation where there is nowhere to put windmills. Few of these awards? Participate in big politics - vote for the heads of corporations in local elections to lobby their interests. In fact, it is difficult to fail - and this is the main problem.

Developers have fine simplified the strategy. No wise production chains - who built a copy of the Cologne Cathedral in the campaign Anno 1404 , he will understand. Trade is reduced to the simplest actions on the global map, where turnover is adjusted on the go. In the regions, there is no fuss: the surplus and the deficit are output in one chart, which immediately shows what to sell, what is missing and what to build in order to suffice. Logistics operates on the machine, for rare raw materials, it is not necessary to send caravans - an order from a neighboring warehouse will ship in the blink of an eye. Yes that there, putting a tick, you can save yourself from raising specialists manually. So from time to time there is a feeling that the player is not needed at all.

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